2021.10.27 23:09 Darkurby What's said during sex and Halloween?
2021.10.27 23:09 nf_highlights Dennis Smith Jr. 7 PTS: All Possessions (2021-10-25)
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2021.10.27 23:09 Lalaland29804 Character doodles hehe
2021.10.27 23:09 Maaahgo Am I the only one that gets irrationally excited when I see a radiator IRL
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2021.10.27 23:09 AurelianoNile Taskbar icon got small after changing GPU, please help.
After getting a new graphics card the recycle bin icon in my taskbar got small. I have checked the taskbar right-click menu and confirmed icon size is set to large and I've checked that small icons is unchecked in taskbar settings.
I have been able to return it to normal size by lowering the resolution, but that's not really a fix as it used to be fine at my current res. Any ideas?
submitted by AurelianoNile to WindowsHelp [link] [comments]
2021.10.27 23:09 Sreedev_vp Best Settings To Sky Images On Iphone12 Photography ❤️
2021.10.27 23:09 grvyrd-bby I blew my nose to hard and now im dizzy
Idk what the fuck happened, but i blew my nose, and then BOOM my ear popped, kinda tingled a bit, then i started to see stars, now my ear is a little stuffy but…am i okay?
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2021.10.27 23:09 Tenaciousvitality21 I have these coins from 1969 one of them is a Kennedy half dollar. Could someone tell me how much they're worth
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2021.10.27 23:09 Sydneyomalley Help needed ssh into raspberry pi
I have ssh into my pi multiple times and was able to set up a static ip dress of 192.168.1.5. Since I set that ip everything has been working fine. Today I try to ssh into it and it continues to say
sydneyomalley@Sydneys-Air ~ % ssh firstname.lastname@example.org
ssh: connect to host 192.168.1.5 port 22: Connection refused
sydneyomalley@Sydneys-Air ~ % ping raspberrypi.local
ping: cannot resolve raspberrypi.local: Unknown host
In response, I took the sd card out of the pi to check and make sure that there was a blank ssh file on the boot. When I checked it wasn't there but that wasn't too suprising because it happens often. I then went to terminal snd typed cd /volumes/boot and then touch ssh and a blank file was added. I did this and I still get the same response of connection refused. I have tried again and again, I deleted the ssh file and created a brand new one and still no luck. Any suggestions?
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2021.10.27 23:09 mauve_but_dope Teenage years are rough
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2021.10.27 23:09 Micome I'm so sad about Ring of Honor closing. Anyway did I mention how much I hate WWE?
2021.10.27 23:09 nf_highlights Brandon Boston Jr. : All Possessions (2021-10-25)
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2021.10.27 23:09 Winback02 Ok, hows he look? Should he have more color or will that come? He’s moving pretty good from what I can tell. Has had food and water.
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2021.10.27 23:09 ryden222 TherapeuticsMD to Report Third Quarter 2021 Results on November 11, 2021
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2021.10.27 23:09 StarbucksandRedBull Fierce
2021.10.27 23:09 NEAR_VN Aurora DAO Approves $AURORA IDO
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2021.10.27 23:09 jburchh People of Reddit. What is your single biggest fear summed up in a sentence?
2021.10.27 23:09 nf_highlights Greg Brown III : All Possessions (2021-10-25)
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2021.10.27 23:09 MakeupGuruSasha Christian Blair Vordy showcasing Jaclyn Hill’s new jewelry line on stories
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2021.10.27 23:09 lampstaple DD2's Roguelite Elements are Lacking
So, I've played DD2 for about...like...many hours and two clears (on my third probably clear run, near the boss, I'm pretty sure at this point I've learned enough that I can reliably clear the gamee every time) and as a turbovirgin who is a really big fan of roguelites, I wanted to give some feedback that wasn't the generic complaints about carts and relationships that I've been seeing - specifically, regarding roguelite elements. I haven't seen anybody else talk about this, and I personally think this is a significantly bigger problem than complaints about the cart or relationship system which are easily changeable and probably will be adjusted as EA progresses.
To preface all of my bitching and moaning, I want to say that I've had a great time with the, like, 15 hours I've sunk into the game already and am blown away by how beautiful the game is, as well as, controversially enough, the relationship system that I think can set it apart from other games in the genre. The core gameplay is also very robust and elegant, and I think tokens are a really great addition that remove infuriating RNG - now, gambles with dodges and blinds are clearly gambles, so you have agency as to when RNG occurs and whether or not you're taking the chance or just taking another action. I saw complaints about DD1 accuracy and I have to agree with a lot of it, and I think this is a really elegant system of solving that.
But with the praise out of the way, I think DD2 has a massive glaring issue. The primary thing that I think holds DD2 back from having the addictive longevity and replayability that people are drawn to in other roguelite games such as STS is the fact that
Every DD2 run plays out the same. It is entirely formulaic. To illustrate my point, I will describe a run of three roguelite games - Slay the Spire, The Last Spell, and DD2.
-choose your class
-pray you get something good from your starting buff, if you don't get what you want you can't really reset because you have to get to the boss to mulligan starting buffs
-have to actively make decisions in the early game that might make your late game weaker, so you can actually survive to the late game
-cobble together a deck of the best available resources at the time and end up with an amalgamation of a deck that might actually work. Alternatively, maybe you played greedy and died, or maybe you played greedy or got lucky with card removal and end up with an elegant deck. Either way, you're very attached to your unique deck that you've drafted this run.
-your power increases exponentially as your cards multiply each others effectiveness, however enemies also become exponentially more powerful. Each new zone comes with a massive difficulty spike that basically "tests" whether the deck you drafted are robust enough. Act 2, especially on higher ascensions, is infamous for having these enemies that basically gatekeep your progress by checking whether your deck is robust enough in certain areas - do you have the tools to deal with asshole birds that are resilient to single large hits but weak to thorns and multi hits? Do you have the tools to deal with the dps race that the daze shuffler dude does? The bosses follow this same philosophy - are you resilient enough to survive the Champ? Or perhaps you just have the dps to power through? Earlier acts have much lighter "tests" for your deck, such as the gremlin gang that you can do without aoe but is easier with aoe, or the angry red chad who is killable with a starter deck but is much easier with a deck that has more damage.
Some might say STS has an inherent advantage in the roguelite "randomness" by its nature of being a card game, but I'd like to bring up a counterpoint: The Last Spell. The Last Spell has its fair share of balancing problems, but the fact is that balancing is not nearly as important for a single player game as how robust their gameplay fundamentally works. When The Last Spell released, I sunk 50 hours into it in less than a week, playing at work as well as in my free time because it was that addicting. It's lesser known than Slay The Spire, so I'll try to be a little more in depth about the gameplay
-Random 3 heroes at the start, equipped with random items for each of the three classes (range, magic, melee). They each have positive and negative traits that you can potentially remake runs for but usually you'll probably just stick with what you have and play around their strengths and weaknesses.
-Skills are tied to scrolls and weapons, which are randomly given as loot for each night you successfully defend your town and randomly show up in the shop. To a degree, you have some agency as to what skills and gear you have available, but if you go into a run tunnel visioned on the specific weapons you want to use you'll...be disappointed. This also means that when you do get your favorite weapon, you are hyped.
-When your heroes level up, you get to choose from perks but the stats they get are random from a pool of 5 you can choose from, for both primary and secondary stat level ups. You'll probably be looking for specific stats but sometimes you have to take low rolls because rerolling shrinks the pool and you might end up with useless stats rather than a low rolled useful stat. Every hero thus ends up slightly differently, regardless of how you intended them to roll. Maybe you wanted a mage that focused on chain abilities with crit but ended up making a poison focused mage with chain bounces instead.
-When you're building your town, early on you have to choose between immediately useful stuff like potions, gear, or buildings that heal heroes or buildings that produce money which scale into the late game. The choice is usually just money generating buildings, but sometimes you will forgo a little bit of that cuz you really need a functional weapon for your hero bashing things with a shitty stick or if a perfectly rolled item pops up in your shop.
-As the nights progress, different enemies start showing up that start checking your dps, coverage, mobility, etc. (note: defense stats are slightly less valuable, though I believe recent patches have changed this a little bit by making it require less defense investment for your defense to actually be...defensive, making it a more balanced stat than before when defenses were dead stats.)
-When you recruit new heroes, they're also randomized. You might really want ranged hero but end up finding a god rolled mage hero and use them instead.
So, with those descriptions of roguelites out of the way, let's take a look at DD2 and where it falls short when it comes to roguelite elements.
-Heroes come with randomized quirks, but negative quirks cost only 12 bucks to remove so the randomness here is hardly immutable.
-You can literally just force your desired comp every time, because again if a hero rolls a bad quirk just pay 12 bucks to get it fixed.
-No early game vs late game decisions, you just upgrade a useful skill and it's useful throughout your run.
-You will always level the same skills for the same comp. Your gameplay never changes based on anything random in your run. As a result, with a given team comp, you will always have the same/similar end-game builds, unless you as a player decide to deviate from your previous strategies. The appeal, however, of roguelites is that the game FORCES you to adapt, and you as a player make the best of what you are offered. One person with the same philosophy of "take and invest in what you believe to be best" in Slay the Spire and Darkest Dungeon are going to end up with different results - in Slay the Spire, their deck is going to be completely different every time. In Darkest Dungeon, it will be the same.
-Trinkets are the only truly random element, and from what I've seen so far they don't do enough to fundamentally change the way you play. A highest rarity trinket gives you 8% crit or 20% damage, which is a lot, but it's not enough to warp your gameplay. Thus, your "good runs" and "bad runs" are not fundamentally different, you'll just see different numbers.
-Zones scale linearly based off of literally just numbers. There are no new mechanics introduced in later zones, no new enemies as far as I'm aware that test your comp in a way that earlier zones didn't. In this way, I believe the first zone to actually be the hardest. If you can make it past the first zone after the road, you're set. You'll be able to level up a couple of skills and your comp will work like a well oiled machine, and your run is basically solved at that point. In addition, there's nothing more to improve about your comp after you rank up your skills and equip some trinkets.
-The only thing that feels different is the map layout. But people don't play roguelite games because they're excited to see what the map churns out this time around, it's because they were "so close" to getting that optimal deck or they had an amazing deck they want to try to recreate or something. People are excited about randomness in how it specifically relates to their playable characters, and there is pretty much none in this game. Maybe one run in DD2 you'll get a +20% melee damage trinket instead of a +15% melee damage trinket.
But once that changes, you've "capped" out your favorite characters, there's no more curveballs the game has to throw at you to force you to adapt like in other roguelites. Ironclad is my favorite Slay the Spire deck, I've beaten A20 and have my favorite decks I frequently try to force but I am consistently pushed to make different decks even playing the same character. You don't get that in DD2, if you have a favorite comp you can force it and the game will just...let you. With no resistance.
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2021.10.27 23:09 frog_666_ the loner strudd
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2021.10.27 23:09 VirgilTheConfused Roger roger
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2021.10.27 23:09 buffaloroambuford Halloween Kills (2021) Nearly Outdoes the Original
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2021.10.27 23:09 Consistent_Bunch5096 Happy Thursday all , i am in the st Lucia area anyone got anything around
2021.10.27 23:09 Kitchen-Guarantee-10 Rorschach's Mask by Jared Fayette
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